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#Best quake 4 mods mod#
So, if you've seen Quake in 1996 and spent great time in this game or just want to check out what Quake actually is - never ask a question "should I try Arcane Dimensions?", just go for it, download the mod and launch it. It's expected to be there, but its not that important" - don't expect the Arcane Dimensions to have a single plot or story unifying all the dozens maps, but the stories that certain AD maps are telling on their own make the mod even greater - I'm talking about the maps like Leptis Magna or Firetop Mountain.
![best quake 4 mods best quake 4 mods](https://static.gamefront.com/storage/screenshots/53/files2/114785_1.jpg)
One thing I especially have to note about Arcane Dimensions is that it is completely in line with John Carmack's famous quote: "Story in a game is like story in a porn movie. The whole mod looks and feels as if Quake has grown up together with us in those 25 years, has become stronger, cleverer, and evolved in its own style, and I just can't stop saying "thank yous" to Simon O'Callaghan (by the way - what's happened to his website simonoccom?) and the other members of this great modding team. A true and canonical Quake experience brought into the 2020s with great and modern level art / level design, new yet canonic monsters, new weapons - which are also mind-blowing yet so true. This one's simply the best: the largest one, the prettiest one, the most user-friendly one, I can keep going forever.
#Best quake 4 mods mods#
Of what I've been able to download and test in the recent year, my top chart of singleplayer Quake mods would look like this: To start with, there is a very good review of the mods keeping Quake alive in 2017 by Dominic Tarason at Kotaku, the only minor flaw I see about it is that he sometimes mixes the concepts of true modifications and map packs created for those mods - which are also great by the way but the user will kind of get to them occasionally if he or she starts playing the actual mod.Īt the moment, the place I normally look for Quake mods is the Mod DB, but there are a lot of modifications there which are just lacking new information, so that's why I would probably ask the more experienced members of this subreddit to contribute to the discussion. I think what the community lacks is a sort of a hub to discuss the new promising mods - as well as to keep track of the newest developments to the existing mods, so let's try it right here. I haven't really seen a review of them to help the oldschool Quakers who haven't heard much about the recent developments rediscover their favourite game.
![best quake 4 mods best quake 4 mods](https://media.moddb.com/images/mods/1/43/42434/q2_0006.jpg)
I'm obsessed with Quake in the recent couple of years - just as I was 25 years ago, but now it's mostly thanks to several Quake mods, which I assume many of you know and play. As far as I can tell,there isn't any animation in place to show the rest of the weapons being toggled ON/OFF.Hi everyone, I searched this subreddit for such a topic and sadly didn't find much. This is the normal operational outline of the game. Pressing default key "F" or whatever key you bind to access the light, instantly brings up the "Machinegun" or (if out of ammo)the "Blaster" no matter what weapon you happen to be equipped with. Once the light is OFF,it stays OFF as you scroll through your weapons selection. Once the light is ON, it stays on as you scroll through your weapons selection. The "Blaster" and "Machinegun" light is set to be a bit brighter and the "Machinegun" light has been tweaked in the above mentioned areas also.Īs far as the ON/OFF switch is concerned,turning the light ON/OFF still only happens at either the "Blaster" or the "Machinegun". Some settings are a bit of a compromise, but I think most will like them. I went over the lighting spec's on all weapons for radius, angle, distance, color, brightness and so on and set each gun the way I thought it looked best. Many thanks to those who showed us tweakers the light ) ** Didn't re-invent the wheel here, as most gamers are well aware of the many light mods that came out to compliment "Doom 3". * I'd like all my weapons with light capability. "Flashlight" to all the guns.Also tweaks the "Blaster" and "Machinegun" light to be a bit brighter. Rhino Squad Light Pack : A Weapons Mod for Quake4 Also tweaks the "Blaster" and "Machinegun" light to be a bit brighter.
![best quake 4 mods best quake 4 mods](https://static.gamefront.com/storage/screenshots/53/files2/112031_1.jpg)
This is a weapons mod that attaches a "Flashlight" to all the guns.